Startup Company iGamie Launches Gamiezone - a Social Network for Gamers

Startup Company iGamie Launches Gamiezone – a Social Network for Gamers

SINGAPORE, 27 January 2022 /PRNewswire/ — With social interactions moving from in-person to online, social media and games are evolving from simply being a way to pass time, to the main way we communicate. To tackle this behavioural shift, iGamie is building a platform to transform the experience for casual and core gamers while providing a trustworthy, user-friendly environment.

Amid the COVID-19 pandemic, the global market for Social Commerce is projected to reach US$2.9 Trillion by 2026, growing at a CAGR of 30.8%. With over 2.5 billion gamers around the worldmobile games are leading the charge with an expected CAGR of 12.3% over the next 5 years, accounting for over 51% of the global gaming market.

“The future of social interaction transformation, lies in the strength of social fabric within communities,” says Vincent YANG, Founder & CEO of abComo (parent company of iGamie). “Our mission is to create a space where everyone can interact beyond boundaries.”

By connecting like-minded gamers together while facilitating transactions, iGamie is creating a social commerce platform targeting the growing gaming market.

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